Feb 112011

This semester, my graduate students are designing conceptual prototypes for the use of augmented reality (layering or accessing digital information on the real world through mobile phone technology) in education in EDIT 732 Analysis and Design of Technology-Based Learning Environments. The student groups are tackling education and learning problems, such as learning geometry, reinforcing the learning of chemistry lessons for homeschoolers, promoting history learning, and enhancing informal museum learning experiences at Mount Vernon, using augmented reality.

We continually strive for innovation in the Instructional Technology program, taking on external and internal clients to tackle formal and informal learning problems with systematic instructional design processes to promote innovative learning technology design solutions.

Submitted by Brenda Bannan, associate professor, College of Education and Human Development

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